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i have the same probleme i want to integrate an ads in the xna of an silverlight/xna project and i don't find how to do this.
Have you an issue ?
after this line ?
<!--No XAML content is required as the page is rendered entirely with the XNA Framework-->
ok ill try it
i have this code but i never seen ads
<!--No XAML content is required as the page is rendered entirely with the XNA Framework--> <my:AdControl Name="adControl1" Width="480" Height="80" Margin="0,0,0,0" HorizontalAlignment="Left" VerticalAlignment="Bottom" ApplicationId="test_client" AdUnitId="Image480_80" ErrorOccurred="adControl1_ErrorOccurred" AdRefreshed="adControl1_AdRefreshed"/>
could you paste me a sample of code you use please ?
Hello everyone, Currently we do not have an ad control that can be used on Hybrid-pages in a hybrid app. It is possible to get the AdControl to ‘sort-of-work’ but it is strongly discouraged; the scenario is not supported and the behaviour is undefined and will lead to crashes, hangs etc. We know the community wants this and we’re looking into supporting this in the future. Thank you, Peter Litwin | Support Analyst II | Microsoft Advertiser and Publisher Solutions Group
Hello everyone,
Currently we do not have an ad control that can be used on Hybrid-pages in a hybrid app. It is possible to get the AdControl to ‘sort-of-work’ but it is strongly discouraged; the scenario is not supported and the behaviour is undefined and will lead to crashes, hangs etc.
We know the community wants this and we’re looking into supporting this in the future.
Thank you,
Peter Litwin | Support Analyst II |
Microsoft Advertiser and Publisher Solutions Group
I think this issue should be made much more public. I would never have went the Silverlight/XNA way for my game if I knew about it.
I share everything Doug said. Can we have an update on this? I have released a new game and the reviews/downloads have been great so far and I am getting about 80 000 impressions daily. However, a lot of people have given very low review scores due to the fact that the game crashes every 2-3 minutes due to this problem.
What's taking so long to fix this?